Wizards are just like you and me, most like to socialise and when they do they have a dance, a sing-song and maybe even a drink or two. In fact there are some among the wizarding community, just like the non-wizarding community, that on the odd occasion can underestimate the potency of an intoxicating beverage. Now being drunk and magically endowed can be rather interesting, far from being a problem, it can be rather entertaining, as you might imagine.
Drunken Wizard is an excellent indie game (it took 1st place in the Build & Win Construct 2 Contest) that begins to explore some of the scenarios an inebriated wizard might encounter. One of the main issues is how to get some distance between yourself and an angry girlfriend, that just needs some time and space to cool off a little. The game itself is a short play through but there are a couple of different routes you can take to completion. Your main attack will be to shoot fireballs but there is also a staff that can be picked up to use as a secondary weapon. Power-ups will appear when you kill enemies that help add extra burn to those fireballs. All in all, it’s a game well worth your attention and a concept that has a wealth of potential.
If you’d like to give a go, click here. And if you’d just like to take a look, check out the video below.
There are some fantastic indie games out there and try as I might, I know I miss a bunch of thoroughly entertaining titles. That knowledge is the sort of thing that keeps me up at night, the thought that I’m missing out, disturbs me even in my sleep. And as well as that, these hard working indie game developers are the unsung heroes of the games industry, tirelessly pushing for innovation and creativity. You’ll often read an interview, where the main reason an indie developer works on a title is because they want to make a game that they themselves would want to play. That’s it, that’s the sole driver, which means that what they produce is the result of a love of their art form and a gift ti the end user.
Today I am pleased to shine a spotlight on Stealth Bastard. First, let me start off by saying, it is FREE. That’s my favourite price. But more importantly than even the price is the gameplay. The basic premise of Stealth Bastard is to avoid death by detection. If you’re caught, then you’ll be killed in a grotesque manner. So what is it that will relieve you of your life? Spikes are the more rudimentary culprit along with sharp jagged edges, which rotate at speed. Security robots don’t like you and they are armed with high powered lasers. These lasers will split your left from your right, your top from your bottom and leave it all scatter about the room. And then there is a full complement of traps that will crush you until you burst into chunky bits of inanimate flesh and bone.
You’re one friend as you attempt to escape these death rooms? The shadows, from within the shadows, you are safe. The biggest oversight in the series of impressively protected rooms are that none of the robot or security cameras are equipped with low-light sensors. I bet the guy in charge of security is kicking himself for leaving that one out. I mean, who goes through all the trouble and expensive of installing kill robots armed with lasers and then doesn’t consider what happens when the lights are switched off?
Playing through the levels that are preset, is great fun. But this game extends its shelf-life by allowing you to create and edit your own level designs and then upload them so that other can best themselves against your maniacal constructions. The global leaderboards means that you’ll see how you rank against other players and may mock you achievements or embolden you to achieve more.
This is a top game, that at the very least deserve your acknowledgement. Take 15 minutes out of your day to give it a try. And let’s all hope that there will continue to be more games of this quality. The video below is the official trailer for the game.
Hard Reset is a very impressive Indie game, that the developers at Flying Wild Hog only revealed July this year. Now two months on, the game is a fully fledged shooter which is released early this week. Incredibly, they managed to pack a great deal of quality work into a relatively short space of time. This game looks really impressive and is explosive poetry in motion, which isn’t a surprise, when you see that a group of ex-AAA industry developer veterans were behind this title. Whilst indie at its core, this game looks and feels like a full fledged title.
The story is serves its purpose in setting up the game but does little more and that’s fair enough because you’ll probably buying this game to create carnage rather than to lose yourself in enthralling dialogue. In summary, you run around shooting and blowing up everything in sight, whilst shouting the occasional expletive. The story is told through a comic strip style of cut scenes, which is pretty neat but very similar to Infamous. You play as the mercenary Major Fletcher, as he attempts to stop an army of murderous robots from destroying the final remaining human city on the planet. The game however has a truly unique feeling of a teeth shattering, trigger happy world that is somewhere between cyberpunk, Doom and Judge Dread.
Gameplay is where Hard Reset really comes into its own. The little features in the interactions make the game feel much more natural. For instance, whenever you use a computer or interact with an object, rather than jumping to a menu your reticule will become a mouse pointer on the screen which allows you to interact with the console. The weaponry in the game is impressively inventive, with a catalogue of guns such as handgun that fires lightning on the ground frying everything in the surrounding area.
CEO of Flying Wild Hogs, Michal Szustak, explains how he prefers developing games solely for PC as it’s best for achieveing amazing graphics. He also criticises a lot of modern shooters for being like they are on ‘on rails’ with player-environment interaction as limited as possible. The aim was to create a game for old-school PC players, raised on all those forgotten Dooms, Quakes, and Painkillers. Hard Reset is adapting the classic shooter style of Doom and Quake for the modern age.
The are three points worth raise that some may find a little tricky to swallow. The first is the save system, which only lets you save at certain points in the game, meaning you can die and have to repeat an entire chapter, which could be stressful. This is something that true old-school gamers will be familiar with but something that modern gamers have rarely had to deal with at all. The second point is that it is a PC exclusive, no console version on the horizon, so the game won’t reach the general console playing public. In a way, this is a shame as it is great fun and it would be a wonderful reminder of games past for a new generation of gamers. The final point is the price, especially when you realises that it will likely only really last you about 6 hours, which would probably put a lot of people off buying it, so perhaps it’s a good thing that it doesn’t come out on the consoles.
Overall, we really like games Hard Reset, as it explores many new and exciting avenues. Influences are both old and new, some of which aren’t even considered in the majority of FPS that are released currently. A lot of developers should see this game as a wake up call, to at least consider if not try, diverse ideas and approaches. Hats off to the Hard Reset team, for this short but sweet title.
Have you had a chance to play Hard Reset yet? What did you think? It’d be great to hear your opinion.